V 1.00 Initial release
V 1.01 	Fixed graphic pointer error in Loadpacmangraphics
	added remapping of maze and fruit graphics to
	new pointer values on mode change only an error
	if playing a game and then changing screen mode.
	
	
	Added menu options in main menu for mode
	and scale changes.
	
	Game now uses the same main and score procdedures
	for both desktop and single tasking	
	This allows you to move back and forth between
	the two without effecting the game
	
	When going to full screen the desktop window is
	closed and set to 1:1 this has the effect of
	pausing the game an reducing wimp poll
	
	Put pauses in game before mode change or opening
	window in desktop. stops you dying :-)
	
	Added arrow keys for direction.
	
	Lowered volume of dying sound.
	
	Added Joystick control
	
V1.02   Munchy Checks for joystick on startup
	if false do not use?
	
	Added RMensure toolbox modules
	
	Removed rmensure of USBjoystick
	
	Removed DIM LOCAL as earlier versions
	of BASIC do not support it.
	
	Removed INKEY(0) stops keypresses being passed
	onto the WIMP replaced with own debounce routine.
	
	
		
v 1.03
  	Changed so that the graphics are now handled by the os for different 
  	screen modes When EX0 EY0 was used the main window was redrawn at half 
  	size.
  
  	Rather than adapting the program to cope with this mode which would mean 
  	allocating more memory for graphic conversion I have changed the program
  	so that it uses a back canvas graphic in the same format as all the other 
  	graphics and fast plots using SYS  "OS_SpriteOp", 256+34 all graphics to 
  	this back canvas and the uses the slower SYS "OS_SpriteOp", 512+56 to 
  	convert the final graphic to the screen mode.
		
		
v 1.04	Updated score to ignore xshift as this is taken care of by 		
	SYS "OS_SpriteOp", 512+56 also the ready text at start.
	sprite_middle not needed as scaling is also looked after
	

v 1.05	Now runs at 100Hz in single tasking and multi tasking modes
	uses the faster OS_SpriteOP 34 in single tasking for speed
	standard graphics are 256colours so can just be pasted to screen.
	
	When in desktop the score edit name procedure  uses the wimpkey from 
	the wimp poll loop key code, when in single tasking it uses inkey(0)
	
v 1.05a Change TIME to monotime for poll loop oops

v 1.05b change time% in poll loop to monotime% cure flashing of high score	
	
v 1.06  changed game timing to use the same as the demo program its cleaner
	
		